![]() ![]() In this screen, select stuff to give to them, and stuff to get in return. When he has the "Trade at Depot" job, and is actually at the depot, it should be possible to do q-t over the depot. Wait for him to eat, sleep, smelt 30 magnetite ore, and take a break, or try to speed this up by impeding him from being a dumbass somehow, like deassigning all labors, or assigning a new broker if you panic. When the goods at the depot (you can see this via q-g on the depot), or whenever you feel like it, tell the broker to go to the depot via q-r over the depot. ![]() When a caravan arrives, q-g to select goods to take to the depot.Īt any point here or before, select a broker with n. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)īuild a depot and make sure it is accessible via D. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ I love the game but I seriously haven't played a game in a long time that desperately needs pure UI tweaks and improvements this much to get better.Įven with this issue the simplest way would be to allow us to sort by individual stockpiles instead of distance.Want to start playing? Read this sidebar! You can only sort your goods by distance or value and I'm not eenn sure if it actually shows you the distance. This only works if the stockpile in question is the closest one to the trading depo. In stockpiles there is a little leaf symbol when setting up, if you activate it it will make sure it will only accept stuff that the elves want, when it comes to bin its fine to haul them to the trade depo aslong you dont trade the entire bin, if you select items from the bin they are fine with it Prepared meals can't contain elf angering materials and are ludicrously valuable with a legendary cook due to having multiple ingredients (the cheese part, especially if valuable cheese is an ingredient in the meal) I cheese prepared meals for trading, and if elves are trading I leave barrels at 0 for that stockpile. Originally posted by Duuvian:A good idea is not to use bins or barrels in a stockpile you pull from for trading, if you are being visited by elf traders. If anything is decorated with bone/leather and so on, they will hate and that doesnt help they will also hate you if you kill to many trees, there is no way to win agenst them I tested this only with monsters and animals in iron cages but then they started going like "oh no how can you do that to a simple creature?" or something like that. I don't have any wood items (I might have bins, but I click each item separately to leave the bins out of the deal). ![]() ![]() Hmm, I don't understand then that what is going on here. They'll happily buy anything made of stone or metal, or gems. They will buy live animals, but not the products of killing one. If you buy their "grown" logs, you can make grown wood items and sell them back with no problems (you can't currently produce your own grown logs, though). Elves sell items made of "grown" wood, which is different from chopped-a-tree-down wood. Originally posted by Philtre:They're fully consistent: they don't deal in items derived from killing a tree or animal. ![]()
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